
Drek Grapper
|
Posted - 2007.01.25 21:37:00 -
[1]
Edited by: Drek Grapper on 25/01/2007 21:36:08 I think Naskaya is on the right track here...
Originally by: Naskaya Edited by: Naskaya on 25/01/2007 05:41:13
I agree with the fact that Nosferatus are the problem.
Many games have to deal with overpowered Vampire powers/spell/effect, as it weaken your foe and strengthen yourself for the same cost. Some of them deal with the issue by cutting the energy you get in half (you remove 400, you get 200), or no energy in return at all. The first one could be realistic in Eve, as the loss of energy would simulate the loss transfer in space between the ships. You could even get energy in accordance with the distance between ships. (100% back at 0km, 50% at optimal and 0% at optimal + falloff)
But this wouldn't be enough for fixing this problem, as you could still empty almost instantly an inty capacitor with 4~6 Heavy Nos.
Why not add a signature parameter to nos effect ? Smaller signature, less energy you get, as the Energy vampire weapon has problems in tracking a small sized target. In the end, you would still empty the capacitor of such ships, but it would take more time, giving an inty the option to effectively tackle Nano-Battleships.
I'm against an anti-Nos module, as well as i'm against all modules which are a must. These restrict fitting diversity.
Quote: Why not add a signature parameter to nos effect ? Smaller signature, less energy you get, as the Energy vampire weapon has problems in tracking a small sized target. In the end, you would still empty the capacitor of such ships, but it would take more time, giving an inty the option to effectively tackle Nano-Battleships.
What about something like this-
Large NOS > BS = 100% effective transfer ............> BC = 75% effective transfer ............> Cruiser = 50% effective transfer ............> Frig/Dest = 25% effective transfer ............> Inty = 15% effective transfer
Sorry bout the dodgy spacing...it just would'nt line up. :)
And stack nerf NOS on transfer effectiveness perhaps. Obvoisly it would apply to all ships so hence- Med NOS> Cruiser = 100%, Med NOS> Frigate = 75% etc etc.
Needs more thought but i'm just throwing it out there...
|